Showing posts with label Story Arc. Show all posts
Showing posts with label Story Arc. Show all posts
Thursday, February 18, 2016
Marrying Story Structure and Character Arcs by Joanna Roddy
I'm a natural planner, but over the past year or two, I've been trying to loosen up and just write, as I've shared here before. But, at least for me, even when I'm letting the story lead me step by step as I'm writing it, I like to still have in my head the big beats I need to hit and where I hope to arrive at the end. I've also tried to press into character arcs as an equally important motion of the plot.
As I've been working on my current project, I've discovered an approach that is giving me what seems to be the perfect balance between plan and discovery and between plot and character. I've been wanting to share this technique with you, and it makes a nice dovetail to Chris's post last week on layering plot and character in story.
You may have heard about seven point plot structure before. It's kind of a hero's journey lite, if you're familiar with that approach. I heard about seven point plot structure from a writer friend, but when I looked it up, the blogs I found only confused me. Hook? Pinch Point? Plot Turn? The descriptions were vague and uninspiring.
But then my friend directed me to the videos of Dan Wells presenting at a writing symposium using the seven points for story structure. If you want a quick master class on writing, I encourage you to set aside forty-five minutes and take yourself out to coffee with headphones, a laptop, and this link.
In the case that you don't have time to go watch the whole thing right now, I'll give you the one paragraph summary in the order Wells directs you to plan the points (which is not the order they will happen in your story):
1. Figure out how you want the story to end (Resolution).
2. Create a beginning with an opposite status quo (Hook).
3. The middle should be when your character makes the deliberate choice to pursue the Resolution (Midpoint).
4. Set the character in motion from the Hook toward the Midpoint. Call them out of the status quo and introduce conflict (Plot Turn 1).
5. Get the character the last and most important thing they need to accomplish the Resolution (Plot Turn 2).
6. Apply pressure, force your characters to action, and create hurdles to their goals on either side of your Midpoint (Pinch Points 1 and 2).
So now you have your seven points. This is the order they'll occur for your reader:
This is pretty straightforward stuff. It's a way to do it, and it pretty nearly encompasses most story-telling from a western worldview. What I like most about Wells's presentation is when he takes the character arcs, main plot, and subplots (using The Matrix as his example) and charts where each point of the the story structure occurs for each one and how they then weave together in the chronology of the story.
This got me excited and it got me thinking about how seven point plotting takes shape for characters, something Wells doesn't have time to fully unpack during his presentation.
I understood the idea of a Hook to Resolution arc for any character, but the finer details evaded me. I had to dig a little deeper to understand what a Midpoint would mean for a character arc. That's when I discovered this excellent series of posts by K.M. Weiland.
She argues that in the beginning of a story, the hero is operating from a lie about who they are, what they are capable of, or what the world is like. This lie shapes who they are and how they are. The Resolution for that character will be to reject the lie and learn, accept, and live out the truth instead. So, then, the Midpoint is when the character is able to finally see and accept the truth, but still has not rejected the lie or its effects on their choices. This enlightens the rest of the seven points for character arc. The Plot Turns introduce the truth, expose the lie, and give the character what they need to reach the Resolution. The Pinch Points refute the truth, reinforce the lie, and create barriers to the character's journey to truth.
Brilliant stuff, right? To have this internally-driven structure woven into the externally-driven one allows for complexity, ingenuity, and well-rounded characters amidst a satisfying story.
As I'm drafting a novel right now, the seven plot points are really helping. Some of the story points will happen simultaneously with character points, but some will occur separately. Many of the points are already clear scenes in my mind. But there are so many other scenes and so much happening between the points in order to get the story there, they serve more as guideposts than outline. It's definitely pacifying my inner Hermione Granger who needs to have answers, but it's giving spaciousness for the story to open itself to me as I write it. I'm loving that balance.
Have you used seven point plot structure before? Have you applied it to character development? Have you encountered other teachers/bloggers/writers who have an approach to it that you've found helpful? Please share in the comments below!
Thursday, June 11, 2015
Chris Eboch on Developing an Idea into a Story
At the end of the month, I'll be releasing a new writing
guide, You Can Write for Children: How to
Write Great Stories, Articles, and Books for Kids and Teenagers. Order for Kindle,
in paperback,
or in Large
Print paperback. Here's an excerpt from chapter 4, on developing an idea into a story.
From Idea to Story
Once you have your idea, it’s time to develop it into an
article, short story, or longer project. Of course, you can simply start writing
and see what happens. Sometimes that’s the best way to explore an idea and see
which you want to say about it. But you might save time – and frustration – by
thinking about the story in advance. You don’t have to develop a formal,
detailed outline, but a few ideas about what you want to say, and where you
want the story to go, can help give you direction.
You can look at story structure in several ways. Here’s one
example of the parts of a story or article:
· A
catchy title. The best titles hint
at the genre or subject matter.
· A
dramatic beginning, with a hook. A
good beginning:
– grabs the reader’s attention with action, dialogue, or a
hint of drama to come
– sets the scene
– indicates the genre and tone (in fiction) or the article
type (in nonfiction)
– has an appealing style
· A
solid middle, which moves the story
forward or fulfills the goal of the article.
Fiction should focus on a plot that builds to a climax, with
character development. Ideally the character changes by learning the lesson of the
story.
An article should focus on information directly related to
the main topic. It should be organized in a logical way, with transitions
between subtopics. The tone should be friendly and lively, not lecturing.
Unfamiliar words should be defined within the text, or in a sidebar.
· A
satisfying ending that wraps up the
story or closes the article. Endings may circle back to the beginning,
repeating an idea or scene, but showing change. The message should be clear
here, but not preachy. What did the character learn?
· Bonus material: An article, short
story, or picture book may use sidebars, crafts, recipes, photos, etc. to
provide more value. For nonfiction, include a bibliography with several
reliable sources. Novels do not typically have these things, but they may
contain an author’s note, a glossary of unfamiliar words, maps, or whatever
makes the material more accessible and appealing. Classroom resources can be
made available separately. For example, teachers can download lesson plans for use
with The Eyes of
Pharaoh and The Well of Sacrifice,
on my website.
Developing an Idea
If you have a “great idea,” but can’t seem to go anywhere
with it, you probably have a premise rather than a complete story plan. A story
should have three parts: beginning, middle, and end (plus title and possibly
bonus material). This can be a bit confusing though. Doesn’t every story have a
beginning, middle, and end? It has to start somewhere and end at some point,
and other stuff is in the middle. Beginning, middle, and end!
Technically, yes, but certain things should happen at those
points.
1.
The beginning introduces a character with a problem or
a goal.
2.
During the middle of the story, that character tries to
solve the problem or reach the goal. He probably fails a few times and has to
try something else. Or he may make progress through several steps along the
way. He should not solve the problem on the first try, however.
3.
At the end, the main character solves the problem
himself or reaches his goal through his own efforts.
You may find exceptions to these standard story rules, but
it’s best to stick with the basics until you know and understand them. They are
standard because they work!
![]() |
| Conflict is important! Death of Messalina, Francesco Solimena Getty open content program |
Teachers working with beginning writers often see stories with no conflict – no problem or goal. The story is more of a “slice of life.” Things may happen, possibly even sweet or funny things, but the story does not seem to have a clear beginning, middle, and end; it lacks structure. Without conflict, the story is not that interesting.
You can have two basic types of conflict. An external conflict is something in the
physical world. It could be a problem with another person, such as a bully at
school, an annoying sibling, a criminal, or a fantastical being such as a troll
or demon. External conflict would also include problems such as needing to
travel a long distance in bad weather.
The other type of conflict is internal. This could be anything from fear of the dark to
selfishness. It’s a problem within the main character that she has to overcome
or come to terms with.
![]() |
| Show conflict inside and out Greek vase with Swan: Getty open content program |
An internal conflict is often expressed in an external way.
If a child is afraid of the dark, we need to see that fear in action. If she’s
selfish, we need to see how selfishness is causing her problems. Note that the
problems need to affect the child, not simply the adults around her. If a
parent is annoyed or frustrated by a child’s behavior, that’s the parent’s
problem, not the child’s. The child’s goal may be the opposite of the parent’s;
the child may want to stay the same, while the parent wants the child to
change.
For stories with internal conflict, the main character may
or may not solve the external problem. The child who is afraid of the dark
might get over that fear, or she might learn to live with it by keeping a
flashlight by her bed. The child who is selfish and doesn’t want to share his
toys might fail to achieve that goal. Instead, he might learn the benefits of
sharing.
However the problem is resolved, remember that the child
main character should drive the solution. No adults stepping in to solve the
problem! In the case where a child and a parent have different goals, it won’t
be satisfying to young readers if the parent “wins” by punishing the child. The
child must see the benefit of changing and make a decision to do so.
You Can Write for
Children: How to Write Great Stories, Articles, and Books for Kids and
Teenagers
Remember the magic of bedtime stories? When you write for
children, you have the most appreciative audience in the world. But to reach
that audience, you need to write fresh, dynamic stories, whether you’re writing
rhymed picture books, middle grade mysteries, edgy teen novels, nonfiction, or
something else.
In this book, you will learn:
- How to explore the wide variety of age ranges, genres, and styles in writing stories, articles and books for young people.
- How to find ideas.
- How to develop an idea into a story, article, or book.
- The basics of character development, plot, setting, and theme.
- How to use point of view, dialogue, and thoughts.
- How to edit your work and get critiques.
- Where to learn more on various subjects.
Order for Kindle,
in paperback,
or in Large
Print paperback.
Monday, January 28, 2013
How Epic is Your Storyline?
Pop quiz!: over what period of time do each of the Harry Potter books take place?
Did you say one year? Absolutely correct. And a lot happens in each year: unlikely friendships form, prisoners break loose, people go rogue and the main story arc advances a little further. With this much time to fill, J. K. Rowling has ample room to introduce a large cast, change the seasons and send her characters on extended camping trips on a quest to save all of the world from evil. In a word, epic, right?
Now take Gary D. Schmidt's The Wednesday Wars. Take a guess at its timeline. One year? Right again! But this time, the story hews much closer to home. The conflicts are personal: Holling Hoodhood just wants to get through junior high without scraping into too much trouble.
The difference here can be summed up in a question: what's at stake?
Have you ever started a book thinking it'll be a nice, light read? Then halfway through, the stakes rise. All of a sudden, bigger issues are involved -- a massive underground organization is revealed, or something gets traced back to the government. All of a sudden, the story's scope is much larger than it was; it becomes epic.
Now, to clarify, I don't mean "epic" in the contemporary slang term equivalent of "awesome" or "cool". Instead, I mean "epic" in the ancient Greek epic poem sense: it's lengthy, it's involved and it's a world unto its own. It's a read that'll take you some time to digest.
This isn't to say that less-epic reads aren't as good; on the contrary, both have their places. But it's something to think about when planning your story arc. How epic do you want your story to get?
What do you think? How epic do you like your own stories?
Wednesday, June 6, 2012
It's Old, and it's New
Tomorrow I start a ten day period
where I will be living in the home I grew up in, and with some of the people I
grew up with—my mom and dad. My dad just had a kidney removed, he’s 85 years
old, and will take some time to recover. I’m traveling to Indiana help with his
recovery.
Life is a mixing of the familiar with
the new. The oak tree in our backyard still stands, but the cottonwood, honey
locust, and weeping willow (the one I used to climb as a kid) are all long
gone.
In the living room my mom’s piano,
which she’s had for almost 60 years, occupies one wall. When their grandsons
come over sometimes they use sheet music on an Ipad while playing.
With the exception of two, the other
houses on my parents’ street have changed owners several times. Most of the
backyards which used to provide short cuts have all been fenced in but I can
still remember taking them.
In our stories we’ve got a couple
hundred pages to create a meaningful and engaging, and hopefully page-turning,
arc of growth. It doesn’t matter whether your story takes place over 24 hours
or 24 months or 24 years. You take a life-cycle and you sort of compress it and
expand it at the same time. You take an old theme, because there are no new
ones, and shine a light on it from your experience and you see something new.
It’s old, and it’s new.
Wednesday, March 14, 2012
The Double Helix of Plot and Character
For me, plot and character are interwoven like the DNA strands in a Double Helix. I map out character arcs and plot arcs, but end up looking at them together more than separately because the story has to work as a whole.
Here are a few things I do to develop character and plot throughout the writing process:
1. Sometimes I write my MC's life story up until the book starts. This helps me to develop his voice for the actual novel. Nothing beats voice when it comes to story-telling. Your character can be doing something as boring as changing a light-bulb if he’s got a great voice. Okay, he probably couldn't just change a light bulb for the whole story--unless he had a really cool side-kick.
2. In the first draft I ask questions like this continually: What does my character want? What does my character need? What are his internal conflicts? The answers to these questions help shape the plot.
3. And all throughout the revision process I keep asking myself: What is my character feeling right now? If I know his back story, I can usually get in touch with what he is going through. Often those feelings make it into the story as thoughts, actions or gestures. And these are the things that show who he is and what he is struggling with.
4. My final thought for today: Have your characters take risks. And to have them take risks, put them in risky situations.
Thanks for stopping by. I’d love to hear your thoughts.
Subscribe to:
Posts (Atom)








